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Totem

My first school assignment for this year was to make a totem.
First I made a base model in Maya 3D, then I made a high poly in Zbrush, retopologized it in Maya 3D again and baked the normals, AO, ect. in Substance Painter. The model is textured in Substance Painter, but the moss is made in Substance Designer. Rendered in Marmoset Toolbag.

Polycount: 913 faces / 1781 tris
Texture resolution: 1024x1024